DITL_6_gamePlay.txt Items: (19 entries) 0: Bounds: x1=221, y1=270, x2=281, y2=290 Type: 4 Info: 'Okay' 1: Bounds: x1=11, y1=250, x2=296, y2=265 Type: 8 Info: 'still work. Type COMMAND-E, COMMAND-P, or COMMAND-Q. ' 2: Bounds: x1=11, y1=235, x2=291, y2=250 Type: 8 Info: 'disabled when the game starts, the COMMAND key equivalents' 3: Bounds: x1=11, y1=220, x2=272, y2=236 Type: 8 Info: 'How do I end a game in progress? Although the cursor is' 4: Bounds: x1=11, y1=205, x2=241, y2=220 Type: 8 Info: 'When does the stargate come? Increasingly later. ' 5: Bounds: x1=11, y1=190, x2=266, y2=205 Type: 8 Info: 'How do you get more shields? Fly through the stargate. ' 6: Bounds: x1=11, y1=175, x2=266, y2=190 Type: 8 Info: 'How do you survive? With the 10 shields your ship has. ' 7: Bounds: x1=11, y1=160, x2=186, y2=175 Type: 8 Info: 'How many ships do you get? Just one.' 8: Bounds: x1=11, y1=145, x2=117, y2=161 Type: 8 Info: 'order to fire upon you. ' 9: Bounds: x1=11, y1=130, x2=282, y2=146 Type: 8 Info: 'They, on the other hand, must get closer to you than that in' 10: Bounds: x1=11, y1=115, x2=291, y2=130 Type: 8 Info: 'enemy when they are at the SAME DEPTH as your cross-hair. ' 11: Bounds: x1=11, y1=100, x2=281, y2=115 Type: 8 Info: 'right). The upshot of it all is this; you can only destroy an' 12: Bounds: x1=11, y1=85, x2=271, y2=100 Type: 8 Info: 'you in fact have limited range area-effect photons (yeah, ' 13: Bounds: x1=11, y1=70, x2=281, y2=85 Type: 8 Info: 'from deep-space. They have very short range lasers while ' 14: Bounds: x1=11, y1=55, x2=291, y2=70 Type: 8 Info: 'ship as it were). Now, the enemies will approach you head-on ' 15: Bounds: x1=11, y1=40, x2=276, y2=55 Type: 8 Info: 'hair moves as you do, but deeper in space (in front of your ' 16: Bounds: x1=11, y1=25, x2=482, y2=41 Type: 8 Info: 'are, for simplicity, fixed to one depth - there is no way to move in and out of the screen). Your cross- ' 17: Bounds: x1=11, y1=10, x2=481, y2=25 Type: 8 Info: 'Playing the game is pretty straightforward. You use the mouse to move your ship around in space (you ' 18: Bounds: x1=301, y1=50, x2=483, y2=294 Type: 64 Info: '5' DITL_5_aboutIt.txt Items: (16 entries) 0: Bounds: x1=301, y1=240, x2=362, y2=261 Type: 4 Info: 'Okay' 1: Bounds: x1=16, y1=255, x2=152, y2=271 Type: 8 Info: 'Lawrence, KS 66044' 2: Bounds: x1=16, y1=240, x2=117, y2=256 Type: 8 Info: '1201 Oread #4 ' 3: Bounds: x1=16, y1=225, x2=107, y2=241 Type: 8 Info: 'john calhoun' 4: Bounds: x1=16, y1=20, x2=137, y2=36 Type: 8 Info: 'Stella Obscura 1.0' 5: Bounds: x1=16, y1=50, x2=332, y2=66 Type: 8 Info: '@1990 john calhoun for soft dorothy software' 6: Bounds: x1=16, y1=65, x2=376, y2=80 Type: 8 Info: 'This program was created with my compiler of choice,' 7: Bounds: x1=16, y1=80, x2=376, y2=95 Type: 8 Info: 'THINK Technologies Lightspeed Pascal. So, portions of' 8: Bounds: x1=16, y1=95, x2=281, y2=110 Type: 8 Info: 'this software are under their copyright.' 9: Bounds: x1=16, y1=120, x2=367, y2=136 Type: 8 Info: 'This program is shareware - share it - and then drop' 10: Bounds: x1=16, y1=135, x2=367, y2=151 Type: 8 Info: 'me a letter. Should I continue to make 3D games for' 11: Bounds: x1=16, y1=150, x2=377, y2=166 Type: 8 Info: 'the Strain-O-Vision 3D ViewerŞ, or scrap the idea? Is' 12: Bounds: x1=16, y1=165, x2=266, y2=180 Type: 8 Info: 'the effect worth the inconvenience? ' 13: Bounds: x1=16, y1=190, x2=357, y2=206 Type: 8 Info: 'Source is $10 (as is - this was a quick & dirty test).' 14: Bounds: x1=16, y1=205, x2=312, y2=221 Type: 8 Info: 'Glider+ 3.0 & Glypha 2.0 source still only $15. ' 15: Bounds: x1=341, y1=10, x2=373, y2=42 Type: 32 Info: '.' DITL_3_howToView.txt Items: (16 entries) 0: Bounds: x1=221, y1=265, x2=281, y2=285 Type: 4 Info: 'Okay' 1: Bounds: x1=216, y1=215, x2=272, y2=231 Type: 8 Info: 'the screen. ' 2: Bounds: x1=216, y1=200, x2=276, y2=215 Type: 8 Info: 'flush against ' 3: Bounds: x1=216, y1=185, x2=262, y2=201 Type: 8 Info: 'should be ' 4: Bounds: x1=216, y1=170, x2=272, y2=186 Type: 8 Info: 'The viewer' 5: Bounds: x1=11, y1=130, x2=391, y2=145 Type: 8 Info: 'Anyway, patience and something to that effect usually does the trick. Give it a try. ' 6: Bounds: x1=11, y1=115, x2=462, y2=131 Type: 8 Info: 'WAY past your Mac screen. Yes, that's it, look PAST the screen - the two images will converge!"' 7: Bounds: x1=11, y1=100, x2=477, y2=116 Type: 8 Info: 'Slowly bring your eyes back into focus, but remember, you're trying to focus on those stars that are' 8: Bounds: x1=11, y1=85, x2=457, y2=101 Type: 8 Info: '"Relax your eyes. Let them relax - go out of focus. Think of the stars - they're lightyears away! ' 9: Bounds: x1=11, y1=70, x2=467, y2=86 Type: 8 Info: 'Therapist time! Here's the little sermon I give when people are trying to do this for the first time...' 10: Bounds: x1=11, y1=55, x2=442, y2=71 Type: 8 Info: '3D effect is almost instant. ("One of the many advantages of wearing glasses," Brad tells me.) ' 11: Bounds: x1=11, y1=40, x2=472, y2=56 Type: 8 Info: 'every time - almost automatic. Also, people who wear glasses tell me that, without the glasses, the' 12: Bounds: x1=11, y1=25, x2=477, y2=41 Type: 8 Info: 'for the rest of us, this is the trick. Actually, once you are able to "see" the 3D, it seems to get easier every ' 13: Bounds: x1=11, y1=10, x2=476, y2=25 Type: 8 Info: 'Sure, building the viewer is easy ... here's the real headache! Some people can do this real easy, but ' 14: Bounds: x1=10, y1=154, x2=208, y2=296 Type: 64 Info: '' 15: Bounds: x1=288, y1=154, x2=485, y2=296 Type: 64 Info: '' DITL_2_viewerConstruct.txt Items: (20 entries) 0: Bounds: x1=221, y1=270, x2=292, y2=291 Type: 4 Info: 'Okay' 1: Bounds: x1=6, y1=5, x2=487, y2=21 Type: 8 Info: 'To construct the viewer, all you'll really need is a Saltines cracker box, shoebox, or scrap cardboard' 2: Bounds: x1=6, y1=20, x2=482, y2=36 Type: 8 Info: 'and something black (black paint or construction paper). For my own viewer, I used two cracker boxes ' 3: Bounds: x1=6, y1=35, x2=471, y2=50 Type: 8 Info: 'to give me the additional distance from the screen. Next, cut out a piece of cardboard to insert all the ' 4: Bounds: x1=6, y1=50, x2=472, y2=66 Type: 8 Info: 'way down the center so as to completely divide your view. Did I mention to cut out the bottom of the ' 5: Bounds: x1=6, y1=65, x2=482, y2=81 Type: 8 Info: 'cracker box? Okay, next experiment with scissors in order to get one end of the box to fit rather nicely ' 6: Bounds: x1=6, y1=80, x2=477, y2=96 Type: 8 Info: 'to your face. Cut a curve for your forehead, a deeper cut for your nose, etc. Finally, paint the whole' 7: Bounds: x1=6, y1=95, x2=476, y2=110 Type: 8 Info: 'inside a nonreflective black (or use black paper). You can survive without this, but the effect is much' 8: Bounds: x1=6, y1=110, x2=426, y2=125 Type: 8 Info: 'more intense if you take these extra steps to cut out extraneous distractions and reflection. ' 9: Bounds: x1=221, y1=125, x2=302, y2=141 Type: 8 Info: 'Finally, a simple ' 10: Bounds: x1=221, y1=140, x2=316, y2=155 Type: 8 Info: 'stand will allow you' 11: Bounds: x1=221, y1=155, x2=311, y2=170 Type: 8 Info: 'to free your hands. ' 12: Bounds: x1=221, y1=170, x2=307, y2=181 Type: 8 Info: 'I made a bevel cut' 13: Bounds: x1=221, y1=185, x2=317, y2=201 Type: 8 Info: 'on the end of mine so ' 14: Bounds: x1=221, y1=200, x2=321, y2=215 Type: 8 Info: 'that it "tilts" up from ' 15: Bounds: x1=221, y1=215, x2=317, y2=231 Type: 8 Info: 'the screen (my neck ' 16: Bounds: x1=221, y1=230, x2=321, y2=245 Type: 8 Info: 'gets sore from stoop- ' 17: Bounds: x1=221, y1=245, x2=307, y2=261 Type: 8 Info: 'ing to the screen). ' 18: Bounds: x1=3, y1=132, x2=206, y2=299 Type: 64 Info: '' 19: Bounds: x1=321, y1=150, x2=486, y2=295 Type: 64 Info: ''